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The computing curriculum at Christleton Primary School is designed to give pupils appropriate experiences to develop as confident, responsible online citizens. In our modern world, our children are exposed to a range of online games and content, and as a result, need to understand the dangers and risks and how to act safely online. Our children need to learn about the wider range and powerful uses of computing and be inspired by the possibilities they present. As immersive technologies and applications evolve, our curriculum will prepare children and equip them with the skills for a future workplace, which at present, cannot be determined. Our aim is to provide opportunities for children to develop as inquisitive, independent, confident, successful learners with high aspirations; who make a positive contribution to their community and the wider society through the use of computing.

We encourage staff to embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.





We have created a comprehensive progression document and scheme of work for staff to follow to best embed and cover every element of the computing curriculum. The knowledge/skills statements build year on year to deepen and challenge our learners. The curriculum is planned around the themes for each year group and allows for meaningful learning experiences that build on the children’s wider learning.

 We enable children to find, explore, analyse and program information through the use computers, iPads and programmable robots. Children are taught the principles of information and computation, how systems work and how to put this knowledge to use through programming. We also focus on developing the skills necessary for children to be able to use information in a selective and effective way. The skills are taught with a structured approach and we recognise that children are entitled to quality hardware and software.



We want children to understand the reasoning and purpose behind what they learn. We encourage our children to enjoy and value the curriculum we deliver. We want learners to discuss, reflect and appreciate the impact computing has on their learning, development and well being. Finding the right balance with technology is key to an effective education and a healthy life-style both now, and in their futures. We feel the way we implement computing helps children realise the need for the right balance and one they can continue to build on in their next stage of education and beyond. We encourage regular discussions between staff and pupils to best embed and understand this. The way pupils showcase, share, celebrate and publish their work shows the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through tools like Seesaw and observing learning regularly. Progress of our computing curriculum is demonstrated through outcomes.



What do the children learn?

By the end of key stage 1 pupils are taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices and that programs execute by following precise and unambiguous instructions.
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organize, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
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By the end of Key Stage 2 pupils are taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection and repetition in programs; work with variable and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer network including the internet; how they can provide multiple services such as the world wide web and the opportunities they offer
  • Use search technologies effectively, appreciate how results are selected and ranked and be discerning in evaluating digital content
  • Select, use and combine a variety of software on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact


How do we do it?

Computing skills are taught through both discreet lessons and by applying skills across the curriculum. Skills have been carefully mapped out to match the theme in each classroom over each term to enable the children to link their learning to other areas. Children have the opportunity to use technology daily in their classrooms in a variety of ways. Some examples of how we use computing in our classrooms are: 

  • Online apps to support key skills in reading and maths
  • Research to support learning
  • Programmable robots that can be used to find their way around maps of the local area or to land on key words in a reading phonics session
  • Seesaw across all areas of the curriculum to present work in different ways 
  • Apps to record scenes from books or portray a character's feelings



E-Safety at Christleton begins in Reception where it is delivered through stories and progresses all the way through the school. By Year 6, children are able to lead areas of E-safety throughout the school. E-safety is a key aspect of our teaching of computing and permeates every lesson. In addition to this, each year group will engage with a block of work on E-Safety appropriate to their age and the current trends. In an ever-changing environment, we recognise the importance of keeping up-to-date with the needs of the children. We, therefore, regularly revise and improve our E-safety provision to meet those needs. We are passionate educators of online safety and wellbeing, aiming to educate not only our children but also to keep their parents and guardians informed as well.

Here are some useful links that may support you and your child with online safety concerns:

Helping Children Deal with Bullying & Cyberbullying | NSPCC

Home - Kooth

Please don't hesitate to speak to your class teacher about online safety concerns or cyber-bullying incidents as these will impact your child's behaviour and feelings in school.


Our Computing curriculum.

The documents below outline our Computing curriculum. 

Computing Curriculum 

This document outlines how we have planned to deliver the National Curriculum in Computing across Years 1- 6. 

Computing and EYFS

The EYFS framework is structured very differently to the national curriculum as it is organised across seven areas of learning rather than subject areas.
Whilst we prefer not to refer to Computing as a discrete subject on the Early Years and Foundation Stage curriculum, it can be found within various areas of learning.

For example, relevant statements can be found in the following areas:
•    Personal, Social and Emotional Development 
•    Physical Development
•    Expressive Arts and Design 

This development of knowledge and understanding does not happen in isolation without simultaneously and symbiotically developing other areas of learning. 
Our EYFS curriculum document provides the overview of how we deliver the EYFS framework in school and prepare our children for the National Curriculum covered from Year 1 upwards.  

National Curriculum Mapping

Our National Curriculum coverage mapping document highlights were the Computing National Curriculum objectives are delivered in school. 

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Please click the icon opposite for Pupil Voice related to computng.

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Please click the icon opposite for images of Computing in Action

Files to Download

Christleton Primary School

Quarry Ln, Christleton, Chester CH3 7AY
Our school is a place of learning where everyone is valued and positively encouraged to achieve their full potential in a safe and caring environment.
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Telephone 01244 455288
Contact Tina Harwood, Taryn Croft and Jane Hughes
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